Version 35 out


Hey everyone! Vicious Princes is now on version 35!

Patch notes:

The big thing here is an overhaul of the Knavery system. I did this because success at Knavery was becoming a simple question of throwing bodies at the problem. Rather than keep it as essentially an action tax, I've redone it to something hopefully more active, taking some cues from PbtA. Early playtests have been very promising. It's had a ripple effect on the rest of the book, specifically the examples of play and the playbooks. Would love to hear what you all think!

PART I

-Rattled effect has been changed to simplify

-Rattled and Wounded are moved to section 4

-Full knavery overhaul

-Knavery traits are changed to reflect the overhaul. Poisoner and Murderer are slightly tweaked; Poisoner's charge now involves rapid poison extraction rather than a hammerspace soporific, and Murderer now applies its bonus to nonlethal takedowns

-Slight tweaks of language in Violence aspect section for clarity

Numerous playbook updates

-Updated Bounty Hunter's COURSER (knavery overhaul)

-Updated Clerk's FORGER (knavery overhaul)

-Updated Courtier's CONFIDENCE MAN (rebalance--now grants the chameleon trait)

-Updated Magnate's THE FINE PRINT (knavery overhaul)

-Updated Priest's SHEPHERD THE FLOCK (knavery overhaul)

-Fully overhauled the thief

-New Worker art

-Added names for every portrayed character


PART II

-Examples of play have been rewritten to reflect Knavery change

CHARACTER SHEETS

Added character and conspiracy sheets to the itch page. These were already up on the carrd but I forgot to add them here oopsie daisy

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